Frequently Asked Questions

This page offers a collection of frequently asked questions surrounding VSCA and is constantly expanded. In case of any questions not covered by these pages, please refer to the VSCA Sporting Code, Series Regulations or contact the Organizers via e-mail.

Race Control

Driver Classification System

SportsCar Championship

Full Course Yellows (FCY)

Car Designs/Team Designs

VSCA Membership

Clean Racing/CPI

Business & Finances

iRacing Motorsports Simulator


Race Control

Question: Does the VSCA SportsCar Championship have Live Race Control?
Last updated: November 6, 2024
Answer: The VSCA SportsCar Championship does have Live Race Control that is limited to handling Full-Course Yellows (FCY) and Red Flag (RF) Procedures, and to intervene in case of extreme incidents and instances, such as but not limited to intentional wrecking and text chat/voice chat abuse. Review of submitted incident reports and car contact incidents is always done post-race.

Driver Classification System

Question: Can I race with a L classification or a classification that is lower than required for a specific class?
Last updated: October 5, 2025
Answer:

Any Driver with a minimum of one start within VSCA and a lower classification than required to participate (i.e. L classification), can request a classification change. This is known as a Temporary Promotion.

The Driver, Team Manager, or Assistant Manager is required to proactively contact Organizers via email at admin@vscaracing.com before the Entry Deadline requesting a review for the Temporary Promotion. Organizers will review and inform the Team Manager, Assistant Manager, and the Driver if the Driver is eligible to compete in the upcoming event with the new Temporary Promotion.

Question: Why aren't Driver Ratings frozen for each season like in real life?
Last updated: October 28, 2023
Answer: Real life drivers have limited on track opportunities to work on their race craft due to scheduling and cost associated with running a car. This means it is very hard for drivers to significantly improve over the course of a calendar year and having frozen driver ratings for an entire season makes sense. Sim racing on the other hand, provides unlimited opportunities for improvement and it is common to see massive gains in performance not just over the course of a calendar year, but over the course of a couple of months. Because of this, VSCA updates the driver ratings after each event to give the most accurate representation of a driver’s speed.
Question: I have never raced in VSCA. What will be my VSCA Driver Classification?
Last updated: October 5, 2024
Answer: Since you have never (or within the past 7+ months) raced in VSCA before, going into your first VSCA race, your VSCA Driver Classification will be determined by your iRating (Sports Car) on VSCA race day. Please refer to the VSCA Sporting Code section "VSCA Driver Classifications System" for details, which iRating (Sports Car) equals which VSCA Driver Classification
Question: In a Race Performance Report, what is a Driver’s Overall Performance Rating?
Last updated: October 5, 2025
Answer: A Driver’s Overall Performance Rating is a numerical percentage that represents a Driver’s speed over the course of a race compared to the median speed of the class.
Question: In a Driver's Overall Performance Rating, does a higher or lower percentage mean they are faster?
Last updated: October 5, 2025
Answer: The lower the percentage means the faster a Driver is compared to their class. The higher the percentage means the slower a Driver was compared to their class. With the median speed of the class being 100%, if a Driver has an Overall Performance Rating of less than 100%, they were in the faster half of the class and vice versa.
Question: There are a lot of columns on the Race Performance Report, what do they all mean?
Last updated: January 4, 2026
Answer:

There are a total of 10 columns which are explained below starting from the left and working to the right. Please note, the explanations may not be 100% accurate, but are simplified for ease of understanding:

  • Order shown of the Drivers = Fastest at the top, slowest at the bottom
  • Each % is essentially taking a Drivers Lap time when they cross the line, and dividing it by the median of all others in their class for a percentage. Example 1, Drivers lap time is 98 seconds, median of all others in their class is 100 seconds, percentage will equal 98% (98 / 100 = 98%). Example 2, Drivers lap time is 103 seconds, median of all others in their class is 100 seconds, percentage will equal 103% (103 / 100 = 103%)
  • Total Driver to Class Ratio %s = Laps complete (note this will not agree to actual laps complete). For each of these, a Driver will get a percentage as described above (i.e. Driver to Class Ratio %).
  • Best Driver to Class Ratio % = Best/Fastest lap compared to the rest of the class
  • Worst Driver to Class Ratio % = Worst/Slowest lap compared to the rest of the class
  • Spread = Difference between Best Driver to Class Ratio % and Worst Driver to Class Ratio %
  • Overall Race Performance Rating = Median of all of a Driver's "Driver to Class Ratio %".
  • Lower % means faster
Question: Is there a step-by-step guide to help understand the calculation of a Driver’s Overall Race Performance Rating in a Race Performance Report?
Last updated: May 9, 2026
Answer:

Sure thing. It is important to understand that VSCA Organizers are able to analyze every lap that is complete during a race via the iRacing API data (i.e. the “Lap Chart”). Within the Lap Chart, it provides various data points for every lap such as the Driver, iRacing Team ID, iRacing Team Name, and iRacing timestamp for each lap time a Driver completes/records. This means, every lap recorded is a possible data point for the calculation. The below steps to do the calculation of a Driver’s Overall Race Performance is done for every lap time recorded in the Lap Chart, and for every Driver in the race. Here is a step by step guide that simplifies the calculation:

  • Order shown of the Drivers = Fastest at the top, slowest at the bottom,
  • *Each % is essentially taking a Drivers Lap time when they cross the line, and dividing it by the median of all others in their class for a percentage. Example 1, Drivers lap time is 98 seconds, median of all others in their class is 100 seconds, percentage will equal 98% (98 / 100 = 98%). Example 2, Drivers lap time is 103 seconds, median of all others in their class is 100 seconds, percentage will equal 103% (103 / 100 = 103%),
  • *Total Driver to Class Ratio %s = Laps complete (note this will not agree to actual laps complete). For each of these, a Driver will get a percentage as described above (i.e. Driver to Class Ratio %).,
  • Best Driver to Class Ratio % = Best/Fastest lap compared to the rest of the class,
  • Worst Driver to Class Ratio % = Worst/Slowest lap compared to the rest of the class,
  • Spread = Difference between Best Driver to Class Ratio % and Worst Driver to Class Ratio %,
  • Overall Race Performance Rating = Median of all of a Driver's "Driver to Class Ratio %".
Question: How does a Driver’s Overall Race Performance Rating impact their VSCA Classification?
Last updated: October 5, 2025
Answer: VSCA Organizers will compare each Driver’s Overall Race Performance Rating from multiple races against their peers to determine if a Driver is performing in line with their classification or if an update of classification is needed.

SportsCar Championship

Question: When are new iRacing Cars added for competition in VSCA ?
Last updated: November 23, 2024
Answer: The standard practice for VSCA is any car that iRacing adds to the sim that could be relevant to VSCA, the Organizers discuss on if/when/how etc. they would bring these cars into VSCA. However, VSCA Organizers never make any final decision until after that car is released, with the exception of new car models replacing models, that are currently competing in VSCA. For example: When the Porsche 911 GT3 R (992) was released by iRacing, and the predecessor Porsche 911 GT3 R (991) was already competing in VSCA, Organizers knew beforehand, that the car was going to be released and that VSCA would be replacing the 991 with the 992. The only question was the timing on when it would be replaced. For the Ferrari GTP and the Acura GT3, we are discussing and will make a decision shortly after it's release. That is why it is unable to be selected currently.
Question: Can I register with another car in the free practice session?
Last updated: October 28, 2023
Answer: Yes, but only if a team-mate of yours is already using a car with the car number and iRacing Team ID that is officially registered with VSCA. In this case, please use a car number that is not in use by any other Entry in the series.
Question: Does the VSCA SportsCar Championship follow the exact IMSA WeatherTech SportsCar Championship schedule?
Last updated: November 6, 2024
Answer: With the exception of running Detroit Belle Isle instead of the current-day Detroit City Street Circuit, the 2025 VSCA SportsCar Championship runs the exact same races and tracks as the 2025 IMSA WeatherTech SportsCar Championship. However, to avoid conflict with the iRacing Special Events and to offer Competitors and Teams an extensive summer break in July and August, the order of the races is shuffled in comparison to the series' real-life counterpart.
Question: Why are GT PRO and GT AM the same class, not separated classes inside the iRacing sim?
Last updated: November 6, 2024
Answer: Unfortunately this comes down to a limitation of the iRacing simulation. iRacing does not allow a car model to be used in more than one class inside the same session. In order to allow Teams free combinations of car model and GT PRO/GT AM class, the series accepts this limitation of the iRacing sim, and all Competitors are required to accept that even though both classes are scored as one in-sim, they are to be considered separate classes at all times during all sessions. Different colored number panels, banners, mirrors, etc. are used to help distinguish the two classes visually. For realism and immersion reasons, neither class is having specific car number ranges assigned, e.g. all in the 100s and the other class all in the 200s. All Competitors agree and accept this.
Question: Why does VSCA not use tracks outside of North America?
Last updated: October 28, 2023
Answer: As VSCA emulates IMSA and IMSA does not, or did not historically, run consistently at non-North American tracks, VSCA does not choose to visit any non-North American tracks when creating the schedule. If a track is selected that is not currently on the real life IMSA schedule, VSCA utilizes tracks that have previously run in the American Le Mans Series, Grand-Am SportsCar Championship, or IMSA as a substitute.
Question: Where can I find the Entry List of the Series?
Last updated: October 28, 2023
Answer: If you want to know how many grid spots are still available in each class, login into the VSCA Paddock and look for the "Series Entries" page of the respective season and series.
Question: Are VSCA SportsCar Championship races broadcast live?
Last updated: November 6, 2024
Answer: As of November 2024 none of the 2025 VSCA SportsCar Championship races will be broadcast live.
Question: What is the Entry Fee for one car in the Series?
Last updated: October 29, 2023
Answer: Please refer to the Series Regulations for this information. The Entry Fee will also depend on when an Entry joins the series grid and how many races are remaining in the series at that time.

Full Course Yellows (FCY)

Question: Are FCY in VSCA incident based?
Last updated: January 15, 2026
Answer: Yes, since the 2026 season of the VSCA SportsCar Championship, Full-Course Yellows (FCY) are incident-based. Race Directors are watching the track and based on their subjective discretion will trigger a FCY when necessary, for incidents in question.
Question: Why does VSCA not utilize a Virtual Safety Car?
Last updated: January 15, 2026
Answer: VSCA is trying to emulate IMSA and its series. A Virtual Safety Car (VSC) is not used in IMSA and is very hard to implement and police in iRacing to ensure the gaps to all cars are kept the same. The benefit of FCYs is that it freezes the field immediately and the focus of the Drivers can immediately shift to safety and avoiding wrecks rather than trying to "gain that last few tenths" by slowing down as late as possible for the VSC.
Question: Why do Sprint Cup races have Full Course Yellows (FCY) ?
Last updated: October 28, 2023
Answer: As FCYs are a part of all IMSA races in real life, and while the Sprint races are shorter in nature VSCA still views them as Endurance races in the big picture, VSCA feels that FCYs should be in every race.
Question: Why do FCY in VSCA have the first-wave by?
Last updated: January 15, 2026
Answer: It's essential for fair competition. FCY 7 is a great example where more than 1/2 the grid got the first wave-by. Any class other than the top class can be affected by the FCY simply based on where the overall leader was when the FCY comes out. If P1 and P2 in GT PRO were 5 car lengths apart (less than 0.5s) and the overall leader is between them when the FCY comes out, pace car picks up the overall leader, P2 and the rest of the GT PRO class need to stay behind the overall leader, and P1 gets to catch the end of the pacing line, essentially gaining a lap on the rest of the class. Now imagine a scenario, which can easily happen, where in the above example P2 was in P1, pits for their last pit stop comes out behind P2 (P1 in the example) and P1 still has to pit before the end of the race. FCY comes out like described above, no first wave by, P1 gets a free pit stop for their fuel and remains P1. That's why it is needed for fair competition.
Question: Why do FCY in VSCA have the third-wave by?
Last updated: January 15, 2026
Answer: VSCA's vision has always been, especially in endurance races, where if you stay around and don't retire early, you can possibly fight back to the lead lap and be back in the race. This not only helps with attrition and not having only 30 cars on track 8 hours into a 24 hour race, but if you were the innocent bystander of a wreck, this allows you to get back into the race. Our Daytona race only saw 2 cars retire, there were still 53 of the 55 cars running at the end of the race. You will never get that in an official special event and that's what we want.
Question: Why does VSCA not remove the third-wave by from FCY and keep just the second wave-by?
Last updated: January 15, 2026
Answer: This has been gamed in the past and defeats the purpose from above. What is meant by "gamed" is before the damage model was updates and cars actually got fully repaired, teams on the lead lap would intentionally not pit under FCY just to keep cars that are laps down from getting laps back. Some may say this is just a clever tactic and not against the rules which is a valid response. Others will say well you are here to race so why not beat them at their best rather than say we just won because we didn't get damage? We all want to race, so keep as many people on the lead lap as possible allows for everyone to race others for positions as much as possible.
Question: Why does VSCA not use a human driven pace car and forget the iRacing FCY?
Last updated: January 15, 2026
Answer: Man power needs first and foremost, secondly we can't freeze the field immediately which is a benefit as explained previously.
Question: Why does VSCA need to do a class sort at all during FCY?
Last updated: January 15, 2026
Answer: This is what IMSA does but also for safety. We saw how many cars in all classes and categories wrecked on the restarts at Daytona. Imagine a prototype on cold tires trying to pass all the GT cars as fast as possible and losing it taking out 3, 4, 5 cars. I'm not saying this wouldn't happen currently, but there is less of a chance of it happening.
Question: Why do FCY in VSCA sometimes take so long?
Last updated: January 15, 2026
Answer:

Everything is done manually. We have a sheet that lays out the procedure step by step which significantly improves the FCY, but it still needs to be done manually. Real life IMSA leaves it up to the Teams to determine eligibility for wave-bys and gets on the radio and essentially says if you are eligible move left and then a few seconds later take your wave by. What takes us sometimes a full pace lap, or multiple pace laps, and multiple minutes to determine who is eligible and issue the wavy-by real life can do in seconds. Then in real life, RC reviews quickly if those who took their wave-by were eligible or not and then will issue a penalty on the restart or shortly after for those who were not. But real life RC has 10+ people in RC most likely, not just often a single person or two at most. Additionally, sometimes we catch a mistake in the act before we start issuing wave-bys and have to make a correction. Or we have technical issues unexpectedly and need to figure that out as quick as possible before we do anything further, both of which causes delays.

There are specific things we can tweak to speed things up a little with our currently procedures without really changing the procedures which we are looking at but there is only so much we can do. Another part of it comes down to the teams and drivers. If teams and drivers don't do what they are supposed to do, when they are supposed to do it, it will also cause delays. I can't remember which FCY it was, but I remember the GT classes did not close the gaps in the class sort when the class in front of them were reducing to pace speed, as we have explained in the procedures that they should. This caused having to do an extra lap under FCY. If they did close the gaps, the extra lap would not have been needed. That would have shaved 2:30-3:00 maybe or whatever the FCY pace lap time at VSCA pacing speed is off the FCY length.

I know this all was a lot of information but ultimately, those who have been with use since that founding of VSCA can attest that for 3.5-4 years we have tried multiple procedures in an attempt to get what needs to be done in the best way possible and what we have right now is about as good as it can get in terms of the underlying procedures of the FCY itself. There are small tweaks we are discussing for improvements but no big changes. And as mentioned in the post made yesterday, we are already discussing, and actually started the discussion during the Daytona 24, what improvements can be made to what triggers a FCY to help reduce the number of them. Part of that problem is what triggers a FCY the other part of the problem is there are still too many spins on restarts, and while pacing. It seems there is not enough emphasis on safety, taking it easy, getting the race back to green on the restarts which leads to more cautions.

Car Designs/Team Designs

Question: Why does VSCA not use Trading Paints?
Last updated: October 28, 2023
Answer: Trading Paints is a third party application that sometimes can have issues and not work as intended. Additionally, there is nothing preventing a team from having a design be approved by VSCA and running a completely different design in the race.

VSCA Membership

Question: How can I become a VSCA Member?
Last updated: October 29, 2023
Answer: First of all make sure you meet the minimum age for a VSCA Membership (see VSCA Sporting Code). Additional minimum age requirements may apply for each VSCA series (see Series Regulations). Next, if you wish to compete in VSCA as a driver, ensure that you meet the iRating (Sports Car) and iRacing Safety Rating (SR) requirements for the VSCA series, that you wish to compete in and that you have the required hardware such as a PC capable of running iRacing, a steering wheel with pedals and an audio headset with microphone. The use of triple screens or a VR headset is strongly encouraged for better immersion and overall spacial awareness on track. An active iRacing subscription will be required to attend any event organized by VSCA. Once you have confirmed you meet all the requirements, go to https://www.vscaracing.com/register/ to start the membership registration process and to create your VSCA Paddock account. After that, you'll need to find a team or create your own team, to compete in VSCA. You can use the VSCA Discord Server to find a team in the fantastic VSCA community. Or you may register your own team through the VSCA Paddock.
Question: What is the best way to find a Team?
Last updated: November 17, 2024
Answer: It is recommended you go to the VSCA Discord Server and post an ad in the #drivers-market channel, in which you introduce yourself and provide some info about yourself and what type of team you're looking for. Once you have found a team, the Team Manager can add you to their Team. You'll need to have an approved VSCA Membership. If you don't have one yet, go to https://www.vscaracing.com/register/ to sign up today!
Question: How do I register my own Team?
Last updated: October 28, 2023
Answer: You'll need to register for a VSCA Membership first. Once you are an approved VSCA Member, you may login to the VSCA Paddock and register your own Team. Look for the respective menu item "Register a Team". Make sure you are not already added to a Team in VSCA, otherwise you may not see this menu item. If you are already a member of a Team in VSCA, the team manager will need to drop you from that team first, before you can register your own.
Question: What is the VSCA Paddock?
Last updated: October 29, 2023
Answer: The VSCA Paddock is the "Members Area" for all active VSCA Members and accessible via https://www.vscaracing.com/paddock/. Every Member creates their account for the VSCA Paddock during their initial VSCA membership registration. Once a VSCA Member quits the VSCA Discord Server or in the event that a Member is permanently suspended from the league, their VSCA Paddock account will be deactivated. Should the Member return to VSCA in the future, they will need to send an email to the Organizers to request reactivation of their account and VSCA membership.
Question: Can I be Member of a Team and Team Manager of another?
Last updated: November 6, 2024
Answer: As of November 2024, No. You can register your own team, instate somebody you trust as Team Manager and then leave your own team and join another in VSCA. However, currently it is not possible to be member of one team and team manager of another
Question: How can I contact the VSCA Organizers?
Last updated: October 29, 2023
Answer: The best way to reach the Organizers is by e-mail to admin@vscaracing.com. Alternatively in urgent cases, you may also try contacting the @Organizers on the VSCA Discord Server.
Question: What does a VSCA Membership cost?
Last updated: October 29, 2023
Answer: VSCA Membership is for free. Team Managers who decide to enter a car (an "Entry") into a series or race organized by VSCA, will be required to pay an Entry Fee. Drivers, Spotters or Crew Chiefs will not have to pay anything to VSCA, but will be required to have an active iRacing subscription.

Clean Racing/CPI

Question: What is CPI and what is it used for?
Last updated: October 29, 2023
Answer: CPI stands for "Corners per Incident" and is a way of measuring the safe/clean racing record of any given driver, entry or team. The higher the CPI, the more clean the driver, entry or team is. In VSCA, the CPI is used for informational purposes only and for the purpose of a seasonal "Clean Driver Award". CPI is not used for suspensions or penalties against a driver, entry or team.

Business & Finances

Question: What sponsorship/partnership opportunities exist with VSCA?
Last updated: October 29, 2023
Answer: VSCA is always interested in new sponsorships or partnerships. If you are representing a business, a brand or product, please reach out to the Organizers via email admin@vscaracing.com
Question: Does VSCA publish its financial statements?
Last updated: October 29, 2023
Answer: VSCA is a residential hobby project established by two private citizen. It is not a company or registered business and therefore cannot produce invoices with a tax ID or VAT. However, VSCA provides payment confirmation emails and PayPal transactional confirmations. VSCA exclusively uses a non-personal PayPal account for all of its transactions. VSCA operatey on a strictly non-profit basis. All financial statements are published in full by the Organizers at or towards the end of each season, as part of the annual "State of the Series" statement. These documents can be accessed by all members through the VSCA Paddock. All

iRacing Motorsports Simulator

Question: What is an iRacing replay time stamp and how do I find it?
Last updated: October 29, 2023
Answer:

Inside the iRacing simulator, no matter if you load an old replay file or are in a live iRacing session, you will always have a button with a "wrench and hammer" icon (circled in green) at the bottom of your screen.

When you click that button, the timebar with the replay time stamp/session time stamp (circled in blue) shows up.

The time stamp changes, if you rewind the replay. This way, for example if you rewind the replay, to a specific moment (for example an incident), and then press the Pause button, you can write down the exact time stamp, to indicate when exactly in the replay/session the incident occured.

Please note: This time stamp is for example needed when filing an incident report with VSCA race control.